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- GUS Daily Digest Sun, 15 May 94 9:37 PST Volume 13: Issue 14
-
- Today's Topics:
- Battle Isle 2 works great with GUS
- Constrolling SBOS
- DOOM and 1024K GUS - optimized!
- GUS & MAN ENOUGH CD-ROM...
- MICROSM Update!!
- Replacement patches
- RTZ CDROM answers (I think)
- ScreamTracker 3.01
- Subject:
- Ultrawolf
-
- Standard Info:
- - Meta-info about the GUS can be found at the end of the Digest.
- - Before you ask a question, please READ THE FAQ.
-
- ----------------------------------------------------------------------
-
- Date: Sun, 15 May 94 11:21:28 METDST
- From: Broderdue <iqivar@hp1.cbs.dk>
- Subject: Battle Isle 2 works great with GUS
-
- Fancy the "old" 16-bit AIL drivers doing the job.
- Great game; get it if you like strategic/arcade game
- like Dune 2.
-
- Thanks for replies on earlier post.
-
- Ivar
-
- ------------------------------
-
- Date: Sat, 14 May 94 23:55:22 EDT
- From: PaulSS1259@aol.com
- Subject: Constrolling SBOS
-
- I am looking for some info about controlling SBOS.
-
- I just got a package for my daughter from Disney software called Beauty and
- the Beast. Running SBOS without any parameters works OK, except that the
- music (the FM track) is too loud compared compared to the speech track. How
- do I control the level of the FM track? I tried using the -vf[ ] command but
- was ignored!
-
- All thoughts appreciated... Paul
-
- ------------------------------
-
- Date: Sat, 14 May 94 22:57:42 EDT
- From: Meshreki@eecis.udel.edu
- Subject: DOOM and 1024K GUS - optimized!
-
- FTP archive.epas.utoronto.ca:/pub/pc/ultrasound/submit/gus1m.zip
-
- ========================================================================
- Title : GUS1M.WAD
- Author : Tom Klok
- Email Address : a344@mindlink.bc.ca, a00344@giant.rsoft.bc.ca
-
- Description : An optimized MIDI instrument mapping for
- Gravis Ultrasound cards with 1024K on board.
-
- NOTE! If you don't have a GUS with 1024K, this wad will gain you
- nothing (but shouldn't hurt anything either).
- This PWAD contains no new MUS music files or sounds whatsoever.
- Nor does it require any new .PAT files, just those supplied
- with the more recent install disks.
-
- ========================================================================
-
- Information
- ~~~~~~~~~~~
- As you probably know, Doom's wad file contains a resource named
- DMXGUS which contains a list of all MIDI instruments (patch file
- names) and a table specifying which instruments to load into card
- memory. Since all 190+ instruments can't be loaded at once, the DMXGUS
- file loads a subset of the full GM set and then maps the remaining
- instrument numbers to the loaded instruments.
-
- I was curious about the internal format of MUS files, and pretty
- happy when the MIDI2MUS utility was released. Thanks, guys! Mucking
- around with the original D_* MUS files Doom is supplied with, I
- decided to compare the patches they used with the DMXGUS file to see
- what kind of mapping was going on. It turns out there's a lot of it,
- but much of it is poorly set up. id's supplied DMXGUS file is almost
- exactly the same as the ULTRAMID.INI file supplied with Ultramid 2.00.
- That's a good shot at a generic GM mapping, but Doom never uses many
- of the loaded instruments... and many of the instruments it DOES use
- are mapped to something else.
-
- Therefore, I've rewritten the DMXGUS file to match Doom's MUS
- files as closely as possible. I've booted out about 40 unused
- instruments and added 29 new ones. The difference is quite dramatic.
- Some of the songs have percussion parts that were being thrown out
- before; some of the instruments sound quite different. It's a shame
- that id didn't take the time to do this themselves, but I guess
- they've been too busy tweaking other stuff.
-
- Ok, how do I use it?
- ~~~~~~~~~~~~~~~~~~~~
- Extract the GUS1M.WAD file to wherever you normally put new wad
- files (ie c:\doom\wad), then use it as you'd use any other new WAD
- add-on:
-
- doom -file WAD\GUS1M.WAD
-
- That's it! Hopefully you'll hear the difference as soon as Doom's
- welcome screen comes up.
-
- Why only 1024K GUS's?
- ~~~~~~~~~~~~~~~~~~~~~
- Well, because that's what I own. :) It's taken about 10 hours of
- work to get the 1024K mapping to the point where I'm happy with it. If
- someone else would like to help out with mappings for 256, 512 and
- 768K boards, then go for it! Feel free to contact me for a few utils
- I've written to make *some* of this easier. Much of it is still trial
- and error.
-
- Will it work with id's shareware release of Doom?
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Well... yes, it will. I'm not sure that should be a problem, as
- it's not *adding* anything that wasn't there before... no new levels,
- sounds, music, etc. It's just touching up something that I feel
- wasn't properly implemented in the first place. And more importantly,
- I can't think of any way of preventing it. The typical means to foil
- shareware use for new levels is to either insert them into episodes 2
- or 3, or to use textures/objects not found in the shareware release.
- Neither would work here.
-
- Look at it this way: it makes the music Doom comes with sound
- better on a 1024K GUS. If you like the change, register Doom and get
- ALL the music! Please give id your support. They're writing the best
- damn games on the market, publishing them as shareware, and supporting
- the GUS. What more could we want? Please let them know you
- appreciate it.
-
- Copyright / Permissions
- ~~~~~~~~~~~~~~~~~~~~~~~
- Authors may use this optimized DMXGUS WAD in their own WAD files,
- and may use it as a base to further modify the GUS's GM mapping,
- provided they give me (Tom Klok) credit within the DMXGUS resource and
- on their PWAD documentation.
-
- Anyone may distribute this WAD, provided you include this text
- file with attributions. You may distribute this pwad in via any media
- (BBS, floppy disk, CDROM, etc).
-
- -- tk 08May94Su
-
- ------------------------------
-
- Date: Sat, 14 May 1994 16:15:44 -0600
- From: Dennis Chan <dec430@skdad.usask.ca>
- Subject: GUS & MAN ENOUGH CD-ROM...
-
- Hello, a friend of mine is having trouble using his GUS to work with
- MAN ENOUGH by Tsunami. He is using a Mitsumi FX001-D with 1.15 drivers.
- The version of SBOS is 3.81. The memory manager is QEMM 7.04. He has
- a AMD 386DX-40 MHz with 8 MB RAM, DOS 6.20 with no double space or disk
- compression. Anyone have any ideas? The music works but the digital speech
- can't be heard and causes the game to crash when it is turned on...
- Please respond via e-mail... Thanks.
-
- --
- =============================================================================
- Dennis Chan | "Linux + X11 is what MS Windows
- Internet Email adress: | was supposed to be... Besides,
- dec430@cs.usask.ca | it's free and easy to use!"
- Use Linux!!! |
- =============================================================================
-
- ------------------------------
-
- Date: Sat, 14 May 1994 16:33:19 -0400
- From: KWAN RICHARD SIK YIU <kwanr@ecf.toronto.edu>
- Subject: MICROSM Update!!
-
- I finally gave up on solving the hangup problems, and I return the game.Somehow the game won't like GUS, and ignoring my SB16. If I set the music and
- SFX to SB16, it works but the trade off are poor sound quality and I need to
- boost up my speakers to hear anything. I don't know why the game automatically
- lowers the volume of my SB16.
- Now I exchanged MICROSM with MegaRace. Somehow, I hear click...click
- everytime the SOUND effects come. If anyone knows how to clear that annoying
- clicks, please post the solutions!
-
- Thanks in advance@!
-
- ------------------------------
-
- Date: Sat, 14 May 94 22:46:24 -0500
- From: jfulmer@databank.com (John Fulmer)
- Subject: Replacement patches
-
- Hi Ho! I'm looking for a few good replacement patches. On the whole, the
- Gus's patches are pretty good, but some are just horrid! Anyway, I'm not
- looking for any huge patches (500k for piano is a bit much), but if anyone
- would like to try to make a few of these, or know where I can find some, let
- me know:
-
-
- Acoustic Grand Piano(63k) around 75k-100k would be acceptable
- Harpsichord(7.7k) Anyone have anything that sounds
- better, but not too large?
- Accoustic Guitar(nylon, 40k)
- Accoustic Guitar(steel, 52k)
- Overdriven Guitar(25k)
- Distortion Guitar(39k)
- voice 'DOO'(17.3k) I HAVE to replace this one..ich!
- Synth Drum (syntom, 61k) This is the biggie. The origional
- is too muddy and too long. I would
- like to find a nice clean version
- with a much shorter decay. Listen
- to 'DIODES.MID', and you'll see
- what I mean....
-
- Bird Tweet(27.5k) I DON'T want Crows, I want birds!
- And just one tweet would be nice.
-
-
- Thanks a lot, and if anyone else has any favorite replacement patches that
- are around the same size as the origionals, lets hear it! Personally, I like
- the ProPats v2 acoustic drums. Very clean, and not much bigger than Gravis's
- patches....
-
- chow,
- *--------------------------------------------------------------------*
- |John Fulmer(jfulmer@databank.com)| "I find it in-ter-es-ting, *
- |Micom Computer Systems | A noun's a person, place, *
- |Lawrence, Ks. | or thing..." *
- *--------------------------------------------------------------------*
-
- ------------------------------
-
- Date: Sat, 14 May 94 18:07:08 -0400
- From: "Marco Coletti" <p00923@psilink.com>
- Subject: RTZ CDROM answers (I think)
-
- Well I think I've finally figured out what you need to do to get Return
- to Zork to run properly. Here goes,...
-
- 1. Get a copy of the Version 1.1 update. Check carefully because there
- is a different update for the floppy and CD ROM versions. The 1.1
- version uses EMS/XMS automatically so you get an extra 64 KB of
- conventional memory. With the 1.0 version I found I had to have
- about 624 KB of free RAM just to run the game.
-
- 2. If you don't have a VOICEOOH.PAT file in ULTRASND\MIDI you'll keep
- getting "Divide Error" messages (at least that's what kept
- happening to me). I merely copied DOO.PAT to VOICEOOH.PAT and the
- Divide Error messages went away.
-
- Hope this helps some of you!
-
- ------------------------------
-
- Date: Sat, 14 May 1994 21:05:37 -0400 (EDT)
- From: mikebat@netcom.com (Mike Batchelor)
- Subject: ScreamTracker 3.01
-
- Several people have asked me where ScreamTracker 3.01 is, and have not
- been able to find it on epas or orst. It's on epas now, I just uploaded
- it.
-
- --
- Mike Batchelor | UseLinuxUseLinuxUseLinuxUseLinuxUseLinuxUseLinuxUseLinux
- mikebat@netcom.com | xuniLesUxuniLesUxuniLesUxuniLesUxuniLesUxuniLesUxuniLesU
- -----------------------------------------------------------------------------
- Plug 'N' Play: A specification invented by Microsoft and Intel which
- enables a computer and its operating system to create hardware conflicts
- without user intervention.
-
- No more jumpers to misplace! The computer will misplace them for you.
-
- ------------------------------
-
- Date: Sat, 14 May 94 23:06:49 -0400
- From: "Momentary language, sexual situations" <dantonio@tay2.dec.com>
- Subject: Re: Subject:
-
- > Be warned, IRQ 5 or IRQ 7 is usually the Printer LPT1 parallel port. If ou
- > want to use IRQ five, you must disable the printer port completely, since
- > most I/O cards only allow you to use one or the other for the printer.
- > Also, make sure you don't have a problem motherboard that uses an OPTI or
- > UMC chipset. This can also cause weird problems....
-
- Sigh...Yes, there is a problem with SOME OPTi and UMC chipsets but it ONLY
- appears when using 16-bit DMA and then the symptom is that your system
- tends to hang hard. It related to a bad DMA controler chip and you can
- avoid the problem entirely by using 8-bit DMA. Also, the problem is pretty
- rare these days...
-
- Also, I use both IRQ 7 and 5 for the SB and the GUS and it's no problem
- (although I haven't tried DOOM). Check your LPT controller; mine certainly
- allows me to disable the LPT port...Now, whether or not it ACTUALLY
- disables it is another story.
-
- DDA
-
- ------------------------------
-
- Date: Sat, 14 May 94 17:40:04 EDT
- From: JeffOw@aol.com
- Subject: Ultrawolf
-
- While awaiting my registered version of Doom, I've reloaded Spear of Destiny
- which I bought awhile back, while playing in SBOS emulation. I've since
- gotten Ultrawolf, but it doesn't seem to patch the Spear of Destiny stuff.
- Any suggestions?
-
- JeffOw
-
- ------------------------------
-
- End of GUS Daily Digest V13 #14
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